Development Information:

  • Levels: Unknown

  • Genre: Puzzle

  • Engine: Unity

  • “Agile Certified”

Key responsibilities:

  • Established early metrics and workflow from conceptualisation then collaborated on finalisation.

  • Created, cooperated, and executed captivating, harmonious game levels that captivate players with puzzle challenges and a unified visual theme

  • Collaborated intimately with all disciplines within the team to progressively enhance and perfect level design procedures and mechanics across the game.

  • Thoroughly playtested levels to attain balance and difficulty for players and consistently improved level design through effective communication with QA.

  • Worked with technical artists and programmers to resolve technical challenges affecting level design.

  • Utilised scripting tools to efficiently implement the necessary gameplay mechanics and features.

  • Resolve, identify, and address bugs consistently through and throughout the full development cycle.

  • Level Documentation

  • Level set dressing to aid art pass

 
 
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Last of Us Narrative LD (Personal)