This is the last of us narrative personal project I did in my spare time. This was to showcase I’ve got more to offer than just combat spaces within my level design and I can connect and intertwine both when needed.

Development Information:

  • Level: Overgrown City Environment

  • Genre: Action-adventure survival horror game

  • Engine: Unreal 5

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Under NDA (Professional)

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UnderCover - VR (Professional)