Resume
Professional Games Experience:
Unannounced Title (2023-2024, 1 Year)
Unitygames
Level designer
Responsibilities:
Established early metrics and workflow from conceptualisation then collaborated on finalisation.
Created, cooperated, and executed captivating, harmonious game levels that captivate players with puzzle challenges and a unified visual theme
Collaborated intimately with all disciplines within the team to progressively enhance and perfect level design procedures and mechanics across the game.
Thoroughly playtested levels to attain balance and difficulty for players and consistently improved level design through effective communication with QA.
Worked with technical artists and programmers to resolve technical challenges affecting level design.
Utilised scripting tools to efficiently implement the necessary gameplay mechanics and features.
Resolve, identify, and address bugs consistently through and throughout the full development cycle.
Level Documentation
Level set dressing to aid art pass
Unannounced VR Title (2021-2023, 15 Months)
SIGTRAPgames
Junior level designer
Responsibilities:
Created & scripted levels + combat encounters, from sketch to finalised versions
Involved in developing in-house tools to improve our level design workflows & gave feedback and helped to develop that tooling through dev as well as iterate upon it multiple times to further refine & develop the game's combat
Level Documentation
Some set dressing (not art passing)
Smalland (2021, 6 Months)
Mergegames
Junior level designer
Responsibilities:
Designed extra potential areas for the wide-open world map, including DLC
Resource and enemy placements on an open wide-scale world map
Documentation on games values such as combat (hitpoints, armor, weapons), managing resources, crafting, and quests
Expanded on the world with my own ideas, set dressing and storytelling
Easter eggs
Recompile (2019-2020, 3 Months)
Phigames Ltd
QA Tester
Responsibilities:
General gameplay testing
Bug/glitch testing
Speedrun testing
Full-length video recording with tester commentary of the first-time blind playthrough of each level. Video clips of bugs/glitches found and any reproduction steps
Full-length video recording of the fastest attempted speedrun of each level
Feedback/suggestions/comments on the level design or gameplay improvements delivered as either commentary on videos or in writing
Recompile (2019, 3 Months)
Phigames Ltd
Intern - Level Designer
Responsibilities:
Level conceptualisation
Block-outs for the creation of Recompile's entire first-world design
Education
Futureworks (UCLan) (2017-2020)
BA (Hons) Games Design Degree
Grade - (A second-class degree)
AldridgeUTC@MediaCityUK is a University Technical College (2015 - 2017)
L3 Games Design (Triple)
Grade - (Triple Merit)