I worked with the awesome team at Sigtrap Games on Under Cover VR, a retro inspired co-op lightgun arcade shooter for the Meta Quest.

Development Information:

  • Levels: Offices, Warehouse, Train (Upper & Lower), R&D Labs & Resort

  • Genre: VR Shooter

  • Engine: Unity

  • “Agile Certified”

Key responsibilities:

  • Created & scripted levels + combat encounters, from sketch to finalised versions

  • Involved in developing in-house tools to improve our level design workflows & gave feedback and helped to develop that tooling through dev as well as iterate upon it multiple times to further refine & develop the game's combat

  • Level Documentation

  • Set dressing (not art passing)

Mission 1 - Atrium

Mission 1 - Offices

Mission 2 - Lower Train

Mission 2 - Upper Train

Mission 3 - R&D Labs

Mission 4 - Resort

Blockout - final (Example)

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